Wednesday, September 26, 2012

Mousetrap car

Here are some pictures of the car that the team Under The Table designed and built.




Here are the Achievements that me and Max accomplsished during this project.

 "Build It" - Build your design. Document it with a photo.
Our team was able to build and complete our mousetrap car race. As you can see in the last picture there is a model of the car. The second picture shows the complete car with the mousetrap and we were able to start it.

"The Price of Glory" - If each part you use costs $1, generate a total cost for your build (This info will be used to generate "cost" data to add a pricing element to the game next year).

Our team ended up using 23 parts for the car which means we would have used 23 dollars to complete the car. Most of the pieces wed used were small.

"Competitor" - Compete in the 2nd Annual Mousetrap Racecar Challenge.
Our team did end up competing and our car distance came in third and the same for acceleration. Its a shame that there was not an achievement for coming in third. At least our car was able to come in the final for acceleration.

"Feedback" - Collect feedback (at least one each of +, change, ? and !) from yourself or your classmates.
Everyone did mention that our car did well because most of the class that our team was not going to be able to even start the car. At first we werent able to start the car and we asked ourselves how we can start the car. We ended up putting a longer lever and we did get our car started. Our car would go to the right instead of straight. The wheel and axle would not stay still bu we cahnged that.

"Re-work" - Change your build based on your experience with the race/feedback you collected. Document any changes.
Our axle would not rotate in order for our car to travel distance and speed. We hadd some trouble starting our car but we were able to start with the information we had
"Game Changer" - Develop a new rule or change to the game that you feel would make the event better. Explain your concept.
I wouldve changed a rule for acceleration. Instead of racing two squares we shouldve probably raced with four or five because there were some matches that were close.

Clean Up Stage:"Leave It Cleaner Than You Found It" - Did you leave your workspace cleaner than you found it? Explain
I cleaned up for my car only on the last day because Max wasnt here. I also on the ground if ther were any leftover pieces ND THE TAPE THAT WERE ON THE MATERIALS I MADE SURE THEY WERE OFF.

Reflection Stage:"Design/Build" - What is a "Design/Build" process? How did your experience with this challenge relate to that? Why might you experience this in a career related to technical innovation?
 A design build proccess is when you come up with an idea write it down and then you try to build it or build it. We had to make scketches of the car and put it up to the test and buld the carand make sure it works. You will have to design a lot of things for your life and you have to build those things and make sure what you build works.